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Conference Date 12-13 Jan. 2019
First Round Submission 15 Oct. 2018
Second Round Submission 15 Dec. 2018
Registration Date 5 Jan. 2019
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Junfeng 'Jeff' Ding

Junfeng ‘Jeff’ Ding is an Assoc. Professor in School of Design and Innovation, Tongji University, Shanghai, P.R.China, Master in Design Studies, Digital Design at Harvard University, Graduate School of Design, Cambridge, MA, USA. He is an invited keynotes speaker for more than 15 international scientific conferences. He is a Director, Fablab O - Shanghai, the first fablab in Mainland China, which setting up the first Fablab in mainland China to develop Fabacadmey global courses and FABO X local academy and to lead the maker movement in China. He was Goettsch Partners, Chicago, IL, USA, conducting Design with high end Computer creativities for high-rise office and mix-use projects in China. He was a Senior Designer in Hillier International, Inc. New York, NY, USA, in charge of two international projects; work directly with the Design Principle to guild the design direction.

Speech Title: Fablab, the Distributed Learning System: A New Sustainable Educational Approach

Abstract: During last 30 years, China has experienced extensive economic reform and progress, becoming a major manufacturing base for almost anything designed by advanced countries and regions like US and European Union. Our urban environments, in particular, cities are reproducing and consuming at an unsustainable rate. The consequence of this unsustainable consumption, has arguably led to serious environmental concerns, from climate change to severe air pollution and traffic jams etc.
Finding new ways to view and/or clarify the production/consumption for building future directions as discussed by Peter Thiel and Blake Masters (2018), can be helpful. Thiel and Masters describe the initial stage of building new future directions as a “1” to “N” procedure.
So as China moves towards the “second stage” of the “extensive to intensive”, the focus is on investigating the new technologies driven by creation and innovation. Following Thiel and Master’s thinking, the second stage is the process from “0” to “1”.
Whilst production and consumption are moving to the second stage, so to is urban development. This can be considered a paradigm shift from shaping the physical cities (atoms) towards developing contents based solutions. virtual information (bits) transmitted through the distributed physical spaces, constructing rapid and sustainable “sharing” economy.
 After visiting makers in early 2015, China Prime Minister, Li Keqiang announced a new national initiative called “mass maker-space” 众创空间This was followed by a series of policies entitled 大众创业 and 万众创新, which translates loosely into mass innovation and mass entrepreneurship. The Central Government realizes that “bottom-up” and “grass-roots”, with open source hardware and DIY, is a new path for the future and the next generation of economic reform.
Existing systems, bottom up grass roots invention, globalization and local culture are converging to forming the latest cutting edge topic in China – the “Internet +”.  After the release of these new initiative, funds have been pull from central government to support the maker spaces and incubator around the country; with the result of many more incubators and maker space emerging.
In 2018, the social innovation has been extended to educational fields, notably, STEAM, “Science, Technology, Engineering, Art, and Mathematics”. In short, this new educational direction is being widely discussed in many circles throughout society. The aim in the future is to develop the dynamic system that will release students from examination based pathways towards multiply-ways of “learning by doing” and/or “project based learning” formats.
The terms bottom up, STEAM education, PoP UP field work all have something in common, they all are part of and contribute to a multidisciplinary approach for developing and delivering through learning systems. Learning systems have become critical for understanding the way we are, how we are living and existing in our cities. This also includes the relationships that link us between the urban and rural environments.
Todate, learning experiences have reflected traditional structures, that have dominated our lives during the 20th century, imposing predominantly top down approaches. New forms of thinking, like social innovation, also require newer approaches to learning, understanding, development and creating that reflect emergent bottom up experiences. Reflection and the ability to do so is critical for all cyclical processes (including less likely activities such as rapid prototyping) which are fundamental for building understanding (the thinking) and the capability (the practice) to transform the long standing top down approaches we now find ourselves struggling with.
Fablab in its current form is the place where everyone can realize many ideas by using various digital tools. Information (Bits) are flying in and out the physical labs (Atoms). With the aid of machines like 3d printers it is possible to transfer the bits into atoms, while 3d scanner does the opposite: transforming the atoms into bits. Offline knowledge exchange and sharing within communities will be extended to outer world through online platforms. It is now possible for colleges, high schools, middle schools and primary schools to be all linked together through a distributed learning system. This type of approach is challenging the current learning by impacting the future education ere through “internet+” and “artificial intelligent”.

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